Új béta build
August 9th, 2008 by Roodie
Frissültek a béta szerverek, rengeteg változás történt. A részletek lapozás után, pár érdekességet kiemelek ízelítőnek:
- Új inscription receptek paladinok, sámánok és papok részére
- Hunter - a beast mastery talentág vége működik
- Paladin - Crusader Strike nem frissíti a judgementeket többé
- Druidák és sámánok használhatnak tárgyakat állat formában
Druid
Feral
- Feral Instinct (Tier 2) increases swipe damage by 10/20/30% now. (Previously was 5/10/15%.)
- Feral Swiftness (Tier 3) speed increase now works indoors.
- Savage Fury (Tier 5) now increases damage caused by Mangle (Bear) and Maul in addition to the previous abilities.
- Infected Wounds (Tier 9) reduces attack speed by 4% and stacks up to 5 times. (Previously was 3%)
Restoration
- Omen of Clarity now only procs off Spells and autoattacks. (Previously was Spells and any attack)
Hunter
Beast Mastery
- Beast Mastery (Tier 11) is now implemented and working in this build.
Marksmanship
- Chimera Shot’s (Tier 11) mana cost was reduced and it now deals 150% weapon damage. (Previously was 30%)
Survival
- Savage Strikes (Tier 1) now increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10/20%. (Previously did not include Counterattack)
- Counter Attack’s (Tier 5) damage increased slightly.
Mage
Arcane
- Arcane Shielding (Tier 4) now decreases the mana lost per point of damage taken when Mana Shield is active by 17/33%. (Previously was 10/20%)
- Improved Counterspell (Tier 4) now has a 100% chance to silence the target for 2/4 secs. (Previously was a 50/100% chance to silence the target for 4 secs.)
- Torment the Weak (Tier 4) is a new 3 point talent. It increases damage done to slowed targets by 2/4/6%.
- Incanter’s Absorption moved to Tier 7.
- Spell Power moved to Tier 10.
Fire
- Impact (Tier 3) has been changed to give your damaging spells a 4/7/10% chance to stun the target for 2 secs. (Previously was a 5 point talent 2/4/6/8/10% and only worked on fire spells)
- Molten Shields (Tier 4) now includes both Fire Ward and Frost Ward, and now increases chance to reflect the incoming spell by 15/30%. (Previously only worked on Fire Ward and was 10/20%)
- Fiery Payback (Tier 8 ) changed to include all damage, and now increases the cooldown of pyroblast by 2.5/5 secs when below 35% health. (Previously only worked on physical and fire damage, and did not increase cooldown time)
- Firestarter (Tier 9) is now a 2 point talent and was changed to 50/100% chance to make your next Flamestrike instant cast. (Previously was 15/30/45% and a 3 point talent)
- Burnout (Tier 10) has been increased to 10/20/30/40/50% critical damage bonus to all fire spells. (Previously 5/10/15/20/25%)
- Living Bomb (Tier 11) has been completely changed and now the target becomes a Living Bomb, taking 612 Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards and knocking all targets up in the air. This spell can only affect one target at a time.
Frost
- Frost Warding (Tier 1) has been changed and now increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25/50%. In addition, gives your Frost Ward and Fire Ward a 15/30% chance to negate the warded damage spell and restore mana equal to the damage caused. (Previously was 15/30% increase to resistances)
- Improved Frost Nova (Tier 2) has been replaced with Ice Floes (Was Tier 6) and reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7/14/20%.
- Arctic Reach (Tier 4) now includes the spell Deep Freeze.
- Frost Channeling (Tier 4) now reduces the mana cost of all spells by 4/7/10%. (Previously only affected frost spells and was 5/10/15%)
- Cold as Ice (Tier 6) is a 2 point talent and replaces Ice Floes. It reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by 10/20%. Requires Cold Snap.
- Winter’s Chill (Tier 6) is now a 3 point talent and gives your frost spells a 33/66/100% chance to apply the winter’s chill effect. The winter’s chill effect now increases Arcane, Fire, and Frost spell damage by 2%. Stacks up to 5 times.
- Shattered Barrier (Tier 7) now gives your Ice Barrier spell a 50/100% chance to freeze all enemies within 10 yds for 8 seconds when it is destroyed. Requires Ice Barrier.
- Empowered Frostbolt (Tier 8 ) changed to a 2 point talent and now increases the damage of your Frostbolt spell by an amount equal to 5/10% of your spell power and increases the critical strike chance by an additional 2/4%.
- Fingers of Frost (Tier 8 ) now works on 2 frost spells. (Previously only affected the first one)
- Improved Water Elemental (Tier 9) changed to restore mana to all party or raid members an amount equal to 1/2/3% of their total mana every 5 secs. (Previously health was restored)
- Deep Freeze (Tier 11) is now Instant Cast. (Previously had a 1.5sec cast time)
Paladin
Holy
- Illumination (Tier 3) changed to: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain mana equal to 60% of the base cost of the spell.
- Holy Guidance (Tier 8 ) increases spell power by 7/14/21/28/35% of your intellect. (Previously increased spell damage and healing)
Protection
- Divine Guardian (Tier 4) now only affects Divine Shield. (Previously affected Divine Protection as well)
- Sacred Duty (Tier 6) now affects Divine Protection as well as Divine Shield. (Previously only affected Divine Shield)
- Hammer of the Righteous (Tier 11) now causes current weapon damage as holy damage. (Previously caused 100% of weapon damage)
Retribution
- Crusader Strike (Tier 9) does not refresh judgements anymore.
Rogue
Subtlety
- Honor Among Thieves (Tier 9) changed to 33/66% chance to gain a combo point on your current target when anyone in your group critically hits with a damage or healing spell or ability.
Shaman
Elemental
- Eye of the Storm (Tier 4) changed to give you a 23/46/70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells.
- Totem of Wrath (Tier 9) increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3%. (Previously increased hit chance by 3%)
- Paralysis (Tier 9) Removed. It has been replaced with Lava Flows (Tier 9) which increases the amount of bonus spell damage on your Flametongue Weapon by an additional 20/40/60%, and increases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%.
- Storm, Earth, and Fire’s (Tier 11) Frost Shock element has been removed. It’s been changed to increase the damage of your Lightning Bolt spell by an amount equal to 5/10/15/20/25% of your spell power. (Frost Shock Removed from this talent)
Enhancement
- Wrath of Air Totem has been changed from 10% to 5% bonus to spell haste.
- Guardian Totems (Tier 2) does not affect Windwall Totem anymore.
- Elemental Weapons (Tier 5) does not affect Rockbiter Weapon anymore.
- Feral Spirit (Tier 11) increased to a 3 min cooldown. (Was 2 minutes)
Restoration
- Totemic Mastery (Tier 3) removed. It has been replaced with Tidal Force. Tidal Force grants a spell which increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60% Each critical heal reduces the chance by 20%. Instant Cast, 3 minute cooldown.
- Tidal Waves (Tier 10) changed to affect the next 3 spells cast. (Previously was the next 2 spells cast)
Warlock
Affliction
- Haunt (Tier 11) reduced to a 1.5 sec cast time. (Previously was 2 secs)
Demonology
- Metamorphosis (Tier 11) now increases attack power by 75% of your spell power. When you use Metamorphosis your summoned demon dissapears, and will reappear when Metamorphosis expires.
Destruction
- Bane (Tier 1) reduces the cast time of Chaos Bolt by .1/.2/.3/.4/.5 secs. Haunt was removed from this talent.
- Eternal Flames (Tier 10) renamed Fire and Brimstone (Tier 11) and now increases the damage of your Immolate spell by an amount equal to 5/10/15/20/25% of your spell power, and the critical strike chance of your Conflagrate spell is increased by 5/10/15/20/25% if the Immolate on the target has 5 or fewer seconds remaining.
- Chaos Bolt (Tier 11) increased to a 2 sec cast time. (Previously was 1.5 sec)
Warrior
Arms
- Bloodletting (Tier 1) changed to 2 ranks and increases bleed damage from Rend and Bloodbath by 25/50%.
- Impale is now a Tier 3 talent and is required for Deep Wounds.
- Deep Wounds (Tier 3) changed to make your critical strikes cause the opponent to bleed, dealing 16/32/48% of your melee weapon’s average damage over 6 seconds. (Previously was 20/40/60% over 12 secs)
- Blood Frenzy and Unrelenting Assault swapped positions in the Arms tree. Blood Frenzy is now Tier 9. Unrelenting Assault is now Tier 7.
Protection
- Improved Shield Wall now reduces the cooldown by 30/60 secs. (Previously increased duration by 3/5 secs)
Death Knight
Blood
- Butchery (Tier 1) now only generates 1/2 runic power per 5 sec. (Previously 1/2 runic power every 3 sec)
- Subversion moved to Tier 1 and now increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% (Previously 1/2/3%)
- Blade Barrier moved to Tier 1, is a 5 point talent, and now increases parry chance by 2/4/6/8/10% for 8 sec when you have no runes active. (Previously a 3 point talent Tier 7 talent that increased parry by 5/10/15%)
- Bladed Armor moved to Tier 2
- Improved Bloody Strike renamed Bloody Strikes and moved to Tier 2. It now increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20/40/60%.
- Two-Handed Weapon Specialization (Tier 2) increases damage done by two-handed melee weapons by 2/4%.
- Death Rune Mastery (Tier 3) changed to Whenever you use a Death Strike, there is a 30/60/100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
- Improved Rune Tap (Tier 4) now lowers the cooldown of Rune Tap by 10/20/30 secs in addition to increasing the health provided.
- Vendetta (Tier 4) has 3 ranks now and geals you for up to 2/4/6% of your maximum health whenever you kill a target that yields experience or honor. (Previously was just 2/4%)
- Scent of Blood (Tier 5) changed to a 15% chance to gain the effect Scent of Blood. It now causes your next 1/2/3 attacks to generate 5 runic power. Cannot occur more then once every 20 sec.
- Abomination’s Strength renamed Abomination’s Might (Tier 6). Heart Strikes now have a 25/50% chance to proc this effect now. Range of the effect reduced to 20 yards.
- Blood Rune Mastery (Tier 6) changed to: When you hit a victim of Blood Plague with a weapon, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.
- Infested Corpse renamed Blood Worms (Tier 7) and now your Death Strikes have a 20/40/60% chance to cause the target to spawn 1/1-3/3-5 Bloodworm. Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.
- Blood Aura moved up to Tier 7.
- Sudden Doom (Tier 8 ) now affects Heart Strikes as well as Blood Strikes.
- Vampiric Blood (Tier 8 ) is a talent that increases the amount of health generated through spells and effects by 50% for 20 seconds. Instant Cast. 2 Minute Cooldown.
- Heart Strike (Tier 9) changed to: A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 82.8 for each disease effect on the target. Targets of this attack cannot benefit from haste effects for 10 sec.
- Might of Morgraine (Tier 9) now affects Heart Strike and Death Strike. Plague Strike removed from this talent.
- Dancing Rune Weapon (Tier 11) changed to: Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the death knight.
Frost
- Improved Icy Touch (Tier 1) changed to 3 ranks and now your Icy Touch does an additional 10/20/30% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 1/2/3%
- Glacier Rot (Tier 1) reduced to 2 ranks and affects Howling Blast now. Mind Freeze has been removed from this talent.
- Frostbite (Tier 1) removed from the talent tree.
- Toughness moved to Tier 1.
- Icy Reach (Tier 2) increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5/10 yards.
- Black Ice (Tier 2) Increases Frost and Shadow spell damage by 3/6/9/12/15%. (Previously was 2/4/6/8/10%)
- Icy Talons (Tier 3) changed to just melee speed. Increases your speed by 4/8/12/16/20% for the next 20 sec. (Previously included Spells and Ranged, and increased speed by 3/6/9/12/15%)
- Frozen Rune Weapon (Tier 3) removed.
- Lichborne (Tier 3) Draw upon unholy energy to become undead for 30 seconds. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you. 5 minute cooldown.
- Abomination (Tier 3) increased to a 100% chance that your Obliterate will do its damage without consuming diseases. (Previously 90%)
- Runic Power Mastery (Tier 4) changed to: All of your runic power abilities are enhanced. Damage spells cause 4/8/12% more damage. Death Pact does 4/8/12% more healing. Icebound Fortitude provides 1/2/3% additional damage reduction. Scaling runic power abilities behave as if you had an additional 10/20/30% runic power.
- Killing Machine (Tier 4) only affects critical strike autoattacks now. It now affects Frost Strike instead of Mind Freeze. (Previously affected any critical strike)
- Chill of the Grave (Tier 5) Third rank has been removed. Currently 25/50%. (Previously 25/50/75%)
- Deathchill (Tier 5) now makes your your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit. 2 minute cooldown.
- Improved Icy Talons (Tier 6) Your Icy Talons effect increases the melee speed of the entire raid by 20% for the next 20 sec.
- Chilblains (Tier 6) now lasts 6 secs for ranks 1-3.
- Frost Rune Mastery (Tier 6) changed to: When you hit a victim of Frost Fever with a spell, there is a 25% chance that the time it takes for your Frost Runes to activate will be cut in half for the next 5 seconds.
- Merciless Combat (Tier 6) changed to: Your Frost spells and abilities do an additional 30/60% damage when striking targets with less than 20% health.
- Aneurysm (Tier 7) increases the chill effect duration of Icy Touch and Mind Freeze by 2 sec. (Previously 1 sec)
- Endless Winter (Tier 7) Your Chains of Ice and Frost Strike have a 30% chance to cause Frost Fever.
- Howling Blast (Tier 7) now deals double damage to targets infected with Frost Fever. (Previously triple damage to frozen targets)
- Frost Aura moved to Tier 7. It now increases the total health of all party members within 45 yards by 3/6%. (Previously reduced incoming damage of all party members by 2/4%.
- Guile of Gorefiend (Tier 9) Mind Freeze removed from this talent. This talent now affects Blood Strike and increases critical strike damage by 15/30/45%. (Previously was 10/20/30%)
- Tundra Stalker (Tier 10) now affects targets infected with Frost Fever. (Previously affected targets under the effects of Icy Touch, Chains of Ice or Hungering Cold.)
- Hungering Cold (Tier 11) now inflicts Frost Fever on the target.
Unholy
- Anticipation added to Tier 1. Gives 1/2/3/4/5% change to dodge.
- Improved Death Coil removed (Tier 1).
- Vicious Strikes (Tier 1) increase critical strike chance by 3/6% and critical strike damage bonus by 15/30% of your Plague Strike, Death Strike and Scourge (Previously increased the critical strike chance by 1/2/3% and critical strike damage bonus by 5/10/15% of your Plague Strike, Death Strike and Degeneration).
- Epidemic moved to to Tier 2 (Previously Tier 1)
- Morbidity added to Tier 2. Increases the damage and healing of Death Coil by 5/10/15% and reduces the cooldown on Death and Decay by 15 seconds.
- Ravenous Dead (Tier 2) increases the total strength of you and your ghouls by 1/2/3% and increases the duration of Raise Dead by 30/60/90 seconds. (Previously increased the total stength of you and your ghouls by 1/2/3/4/5% and reduced the cooldown of Raise Dead by 30/60/90/120/150 seconds).
- Outbreak (Tier 3) increases the damage of your Plague Strike and Scourge Strike by 5/10/15% Prestilience and Blood Boil by 10/20/30%.
- Lichborne (Tier 3) removed.
- Corpse explosion moved to Tier 3.
- Improved Plague Strike (Tier 3) removed.
- Ferocious Dead (Tier 4) removed.
- Dirge moved to Tier 5
- Blood Caked Blade moved to Tier 4. Your autoattacks have a 5/10/15% change to cause a Blood-Caked Strike, which hits for 60% weapon damage times the number of your diseases on the target. (Previously Your melee attacks and abilities have a 2/4/6/8/10% chance to cause a disease that deals 50% of your attack’s damage over 21 seconds).
- Summon Gargoyle moved from Tier 9 to Tier 5. A gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight’s attack power. Persists for 1 sec per 8 runic power up to 1 min. (Previously a gargoyle flies into the area and bombards the target with shadow damage modified by the Death Knight’s attack power. Persists for 1 sec per 8 runic power up to 1 min.)
- Impurity (Tier 5) now gives the Deathknight’s spells an additional 5/10/15/20/25% benefit from their attack power. (Previously 4/8/12/16/20%)
- Dirge (Tier 5) changed to: Your plague Strike, Scourge Strike and Death Strike generate 50% additional runic power. (Previously 25/50/75% additional runic power).
- Unholy Rune Mastery moved to Tier 6.
- Unholy Rune Mastery changed to: When you cause damage to a disease victim, there is a 10% change that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 seconds. (Previously When you strike an enemy with Degeneration or Plague Strike there is a 20% change that the time it takes for your Unholy runes to activate would be cut in half for the next 5 seconds).
- Improved Corpse Explosion (Tier 6) removed.
- Bone Armor (Tier 6) removed.
- Desecration (Tier 7): Your Obliterates have a 20% chance to cause the Desecrated Ground effect for 2 yards around the target. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 10% additional damage while standing on the unholy ground.
- Unholy aura moved from Tier 8 to Tier 7. Increases shadow resistance by 0. (Previously 0.8 ).
- Crypt Fever (Tier 8 ) changed to: Your diseases also cause crypt Fever, which increases the damage of your other diseases on the target by 20/40/60%. (Previously: Your diseases also cause Crypt Fever, which reduces an enemy’s attributes by 1/2/3/4/5%. Crypt Fever lasts for 18 seconds and can stack up to 3 times)
- Night of the Dead (Tier 8, 2 ranks): Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 1 min. This effect stacks up to 5 times.
- Bone Shield (Tier 8 ): The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he or she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 mins (30 second cooldown).
- Wandering Plague (Tier 9) changed to : When your diseases damage an enemy, there is a 10/20/30% chance they will also damage all enemies within 8 yards. This spell ignores targets with effects cancelled by taking damage. (Previously 5/10/15%)
- Ebon Plaguebringer (Tier 9) changed to: Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 13% in addition to increasing the damage done by diseases. (Previously: Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 1/2/3% in addition to reducing attributes by 5%. Ebon plague lasts for 18 seconds and can stack up to three times.
- Scourge Strike (Tier 9): An unholy strike that deals 50% weapon damage plus 3 as Shadow damage and infects the target with blood plague, a disease doing Shadow damage over time. The strike removes on heal over time effect from the target.
- Rage of Rivendare (Tier 10) affects only targets infected by Blood Plague. (Previously infected all diseased targets)
- Unholy Blight (Tier 11) changed to: A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 152 damage and are infected with blood plague. Persists for 1 sec for 5 runic power. Generating runic power during the effect can prolong it. 5 runic power to use.
INSCRIPTION
Priest
- Glyph of Lightwell 01 (Priest) (Class: Priest) - Increases the amount healed by your Lightwell by 1 to 6%
- Glyph of Renew 01 (Priest) (Class: Priest) - Increases the duration of your Renew by 3 sec.
- Glyph of Circle of Healing 01 (Priest) (Class: Priest) - Your Circle of Healing spell heals 1 additional target.
- Glyph of Psychic Scream 01 (Priest) (Class: Priest) - Increases the duration of your Psychic Scream by 3 sec.
- Glyph of Dispel Magic 01 (Priest) (Class: Priest) - Your Dispel Magic also heals your target for 3% of maximum health if it removes a damaging effect.
- Glyph of Fear Ward 01 (Priest) (Class: Priest) - Reduces cooldown and duration of Fear Ward by 30 sec.
- Glyph of Flash Heal 01 (Priest) (Class: Priest) - Your Flash Heal has a 50% chance to reduce the cast time of your next Greater Heal by 0.3 sec
- Glyph of Prayer of Healing 01 (Priest) (Class: Priest) - Increases the radius of your Prayer of Healing spell by 5 yards.
- Glyph of Mind Flay 01 (Priest) (Class: Priest) - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target’s movement speed.
- Glyph of Shadow Word: Death 01 (Priest) (Class: Priest) - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.
- Glyph of Holy Nova 01 (Priest) (Class: Priest) - Your Holy Nova spell heals for an additional 30% but deals 1 to 0% less damage.
- Glyph of Fade 01 (Priest) (Class: Priest) - Attacks made against you while Fade is active have a 10% chance to refresh its duration back to full.
- Glyph of Spirit of Redemption 01 (Priest) (Class: Priest) - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.
- Glyph of Inner Fire 01 (Priest) (Class: Priest) - Your Inner Fire has 10 additional charges.
- Glyph of Shadow Word: Pain 01 (Priest) (Class: Priest) - Increases the duration of your Shadow Word: Pain by 3 sec.
- Glyph of Mind Control 01 (Priest) (Class: Priest) - Increases the duration of your Mind Control spell by 12 sec.
- Glyph of Mind Soothe 01 (Priest) (Class: Priest) - Increases the duration of your Mind Soothe spell by 5 sec.
- Glyph of Shackle Undead 01 (Priest) (Class: Priest) - Extends the range on Shackle Undead by 5 yards.
- Glyph of Mass Dispel 01 (Priest) (Class: Priest) - Reduces the mana cost of Mass Dispel by -20%.
- Glyph of Smite 01 (Priest) (Class: Priest) - Increases the chance you’ll resist spell interruption when casting your Smite spell by 50%.
Shaman
- Glyph - Water Shield 01 (Shaman) (Class: Shaman) - Your Water Shield has 3 additional charges.
- Glyph - Chain Heal 01 (Shaman) (Class: Shaman) - Your Chain Heal heals 1 additional target.
- Glyph - Lesser Healing Wave 01 (Shaman) (Class: Shaman) - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
- Glyph - Earthliving Weapon 01 (Shaman) (Class: Shaman) - Increases the chance for your Earthliving weapon to trigger by 5%.
- Glyph - Healing Wave 01 (Shaman) (Class: Shaman) - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
- Glyph - Mana Tide 01 (Shaman) (Class: Shaman) - Your Mana Tide Totem grants an additional 1% of each target’s maximum mana each time it pulses.
- Glyph - Earth Shock 01 (Shaman) (Class: Shaman) - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
- Glyph - Frost Shock 01 (Shaman) (Class: Shaman) - Increases the duration of your Frost Shock by 2 sec.
- Glyph - Strength of Earth 01 (Shaman) (Class: Shaman) - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
- Glyph - Windfury Weapon 01 (Shaman) (Class: Shaman) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
- Glyph - Stormstrike 01 (Shaman) (Class: Shaman) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
- Glyph - Flame Shock 01 (Shaman) (Class: Shaman) - Increases the range on your Flame Shock ability by 10 yards.
- Glyph - Lighnting Shield 01 (Shaman) (Class: Shaman) - Increases the damage from Lightning Shield by 20%.
- Glyph - Chain Lightning 01 (Shaman) (Class: Shaman) - Your Chain Lightning strikes 1 additional target.
- Glyph - Fire Nova Totem 01 (Shaman) (Class: Shaman) - Increases the radius of Fire Nova Totem’s effect by 2 yards.
- Glyph - Flametongue Weapon 01 (Shaman) (Class: Shaman) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
- Glyph - Totem of Wrath 01 (Shaman) (Class: Shaman) - Your Totem of Wrath also grants 1% spell haste.
- Glyph - Lightning Bolt 01 (Shaman) (Class: Shaman) - Reduces the cost of your Lightning Bolt ability by -10%.
- Glyph - Earth Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Earth Elemental Totem by 3 min.
- Glyph - Fire Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Fire Elemental Totem by 3 min.
- Glyph - Healing Stream Totem 01 (Shaman) (Class: Shaman) - Your Healing Stream Totem heals for an additional 20%.
Paladin
- Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
- Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
- Glyph of Blessing of Wisdom - Your Blessing of Wisdom causes your target to also regenerate health at the same rate as mana.
- Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
- Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your targe is incapacitated or stunned.
- Glyph of Consecration - Increases the radius of Consecration by 1 yards.
- Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
- Glyph of Avenger’s Shield - Your Avenger’s Shield hits -2 fewer targets but for 100% more damage.
- Glyph of Turn Evil - Reduces the cooldown on Turn Evil by 5 sec.
- Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
- Glyph of Blessing of Kings - Your Blessing of Kings also increases attack power on affected targets by 3%.
- Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 196% of its inital effect over 1 to 0 sec.
- Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target.
- Glyph of Blessing of Might - Your Blessing of Might also grants offensive spell power equal to 10% of the attack power it grants.
- Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
- Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
- Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.
Tags: beta, Patch, WOTLK
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76 Responses to “Új béta build”
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August 9th, 2008 at 07:48:48
Holy Guidance (Tier 8 ) increases spell power by 7/14/21/28/35% of your intellect. (Previously increased spell damage and healing)
hmmm
August 9th, 2008 at 07:52:03
Deep Freeze (Tier 11) is now Instant Cast. (Previously had a 1.5sec cast time)
nemtudom, hogy egyaltalan mire gondolhattak azzal, hogy raknak ra cast time-ot… igazabol hasznalhatatlan lett volna. de igy viszont van jovo benne
August 9th, 2008 at 07:59:48
Eddig a retripala a judgementek bossokban tartasa miatt volt a raidben. Ha ezt elveszi elveszik alegjobb raidsupportunkat…
August 9th, 2008 at 08:01:23
Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
ez jónak néz ki
Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
ez viszont…
August 9th, 2008 at 08:06:22
Glyph of Spirit of Redemption 01 (Priest) (Class: Priest) - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.
Semmi “chance to, once per death”. Ez így enyhén túlerősnek tűnik, mivel egy átlag papnak is van minimum 25% spellcrit, és ezzel lényegében egy végtelenített SoR lehet, mivel Prayer of Healing 3 mp, és a 25% miatt így átlagosan 4 mp plusz 3 másodpercenként, még ha nem úgy olvassuk is, hogy crit-enként kap 4 mp-et. Nameg mindez ingyen, bármiféle beleszakításoktól teljesen védve. Nem sírok, mert pap a szívem csücske, úgyis sírni fog majd minden más class, ha ez így valósulna meg.
August 9th, 2008 at 08:13:05
INSCRIPTION
Ezek alatti valtozasok tervek vagy mi ez? Nem ertem, noob vagyok:(
August 9th, 2008 at 08:14:45
#4 ahelyett hogy instant lenne… kb sosem tudom hasznalni:/
August 9th, 2008 at 08:19:00
Tudod, új profession
Afféle varázsrúnákat / scrollokat gyártasz vele, beletehetsz hatot a spellbookodba ( lesz neki külön lap ) és a hatásuk érvényesül máris.
August 9th, 2008 at 08:26:16
“- The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.” ez igen. biztos op volt a lvl50es quest reward.
- You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
nincs többé könnyű fegyver skill húzás :S
August 9th, 2008 at 08:29:50
Paralysis (Tier 9) Removed.
Pedig Paralysis nagyon jónak tűnt..
August 9th, 2008 at 08:37:11
12.
Igen,remélhetőleg
August 9th, 2008 at 08:56:39
@12 mobok a dark portal környékén, amiket csak akkor tudsz megölni, ha megvan a quest, egyébként, 1%on banishelődnek, sebzést ugyanugy kapnak de a HP-juk nem fogy, így tökéletes skillt húzni.
August 9th, 2008 at 09:12:48
Ehh, az elementál sámánt jól faszra húzták…Ez olyan mintha elvennék a gyerektől a nyalókáját
August 9th, 2008 at 09:22:04
#6 a CoH instant és nincs rajta CD egy ideje.
Whinereknek: B-É-T-A
August 9th, 2008 at 09:24:38
#11
Az még hagyján lenne ha azt vették volna csak el. Végre érne vmit az elemental pvp-ben, erre elveszik a 2 legjobb uj pvp talentjét.(Bocs, az egyiket nem veszik el, cska modositják…nincs többé fagyi frostshock-al…)
August 9th, 2008 at 09:35:47
Végre nem veszik el a raid spotot a retri palák a dps elől?
August 9th, 2008 at 09:38:51
ezenkívül a rouge-ok, paladinok, warriorok, hunterek még szép ikonokat is kapnak!
August 9th, 2008 at 09:39:08
August 9th, 2008 at 09:39:31
@21 a drooidok is
August 9th, 2008 at 09:46:51
Az elemsámánopk faszrahúzásával egyetértek. Ugyanaz mey, mint BC-ben, csak most gyorsabban. :/
Mindegy, remélem legalább a hex marad. BTW az elvett két cuccot elcserélném a useless thunderstormra.
August 9th, 2008 at 09:48:21
19:
Jaja engem is ez b*szott fel: “Storm, Earth, and Fire’s (Tier 11) Frost Shock element has been removed. It’s been changed to increase the damage of your Lightning Bolt spell by an amount equal to 5/10/15/20/25% of your spell power. (Frost Shock Removed from this talent)”
Azt nem értem miért zavarta őket hogy lenne az ele shamynak is valami amivel talán egy pár másodpercre távol trathatná a warrit/rugót/paladint/droodot/Dk-t…
August 9th, 2008 at 09:54:32
a huntereknek még egy kis extra hír, hogy az amerikai fórumokon felbukkant egy kék post a bétából kivett carmouflage skillről:
http://forums.worldofwarcraft.com/thread.html?topicId=8765738801&sid=2000
August 9th, 2008 at 09:58:11
Instant Deep Freeze. Az 1.5 sec (ami némi haste + IV-vel alig több, mint 1) azért volt jó, mert épp lejárt a GCD, így rögtön mehetett a targetben egy shatter kombó és némi extra. A baj a kettős freeze check volt, tehát nem lehetett elkezdeni castolni, és épp előtte WE-vel fagyasztani, valamint ma már annyira könnyű kijönni egy novából, hogy az esetek felében elkezdeni sem lehetett. Viszont így a GCD miatt effektíve csak 3.5 sec, de a változás mindneképp pozitív.
Mana Shield: az alap drain most 1.5 mana / damage, talentelve 1.05 / 1, ami már bőven megéri. Még egy kis növelés az alap értéken, hogy legalább 3k körül nyeljen el, és van egy hatékony pajzsa a nem-frost mageknek, viszont Barierrel együtt nem lesz túl erős?
Megváltozott a pushback működése. Első ütés +1 sec, második +0.5 sec, immune. Rég várt fix.
August 9th, 2008 at 10:26:22
basszus.. elemental shaman nagyon szív..:S eye of the storm-ot miért nerfelték?=(
meg no paralysis?… lehet rerollolni fogok..
August 9th, 2008 at 10:34:27
nekem úgy tűnik a rugókat kicsit elhanyagolták eddig. minden béta frissítésnél vagy nincs változás vagy csak kis változás míg a többi class egy egész wall of textet kap. vagy ennyire készek lennének a rugók már?
August 9th, 2008 at 10:37:20
“Totem of Wrath (Tier 9) increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3%. (Previously increased hit chance by 3%)”
kíváncsi vagyok, hogy mi az a chance strike chance of spells. Valakinek valami tippje? Mellesleg, sztem az ele sámánokat most raidben erősítették. Nem rossz a változás, bár tény, hogy pvpben viszont nem sokat ér, no mindegy, ez van… Éljen hát a pve. Köszönöm szépen.
August 9th, 2008 at 10:38:02
Uh, mi van a DK-val, még nem volvastam, de így első ránézésre átírták a kasztot…
August 9th, 2008 at 10:42:28
@25 még mindig megvan a frostshock spelled, miért ne tudnád öket távol tartani? …
August 9th, 2008 at 10:42:46
Firestarter 100%, így már van értelme. PvE-ben DB-FS-BW-FS rota, PvP-ben meg ezek kulcsspellek, mindkettő után elnyomni egy Flamestrike-ot elég durva, bár 2k manáért nem biztos, hogy mindig megéri. Jó lenne egy Flamestrike rewamp.
August 9th, 2008 at 10:48:46
26@ A carmouflage volt az az invisibility szerű ability?
August 9th, 2008 at 10:51:42
World of Raids en volt ez kirakva: http://www.worldofraids.com/gallery/files/1/blacksmith_epic_original.jpg
Epic BS cuccok…az az egykezes DPS melee csak nekem tűnik gyengének, jó ad egy raklap Ap-t, de 88dps az még BCben is nagyon kevés MH-be, főleg ha azt nézzük hogy a kétkezes már elég szép(700+ max dmg, 188dps)
August 9th, 2008 at 10:52:49
#8
0.5 sec cast time-al bármilyen autoswing közé befér, bossokon 20% alatt mindig használom, csak ne kerülne olyan sokba
August 9th, 2008 at 10:54:39
Légyszi valaki világosítson fel engem, mert ezel az Inscription-ök totál zagyvának néznek ki nekem. Gondolok itt pl. erre:
“Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 196% of its inital effect over 1 to 0 sec. ”
Addig értem, hogy 50%-kal kevesebbet fog a castoláskor healelni a FoL viszont cserébe ha jól értelmezem, akkor az eredeti heal 196%-át fogja tolni hot formájában. Nade mi a rák ez az “over 1 to 0 sec.” ? Jól gondolom, hogy a nulla helyén majd egy értelmes szám (pl. 4-8-15-16-23-42) lesz, csak ez mostmég nincs meg ? Vagy most mi a rák.
Ha ez igy van, akkor érdemes állatfaj lesz a inscription-ös holy pala, aki lespammolni a teljes raidet hot-FoL-lal
Ugyanilyen zagyvaságot érzek ki pl ebből:
“Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target. ”
Mintha ott a második 5-ös szám után kimaradt volna pl. egy “yard” szó. Ha valóban kimaradt ott egy yard szó, akkor ez az inscription szintén brutális. Mostani számítások szerint a 6-7k(noncrit)/10k(crit) Holy Light gyakorlatilag 600-1000 heal-t fog tolni 5 targetbe a célpont körül 5 yardra. Gyakorlatilag az új CoH spell paladin megfelelője. Simán képes lesz pl. raid környezetben egy pala eltartani a tank körül serénykedő meele-ket ezzel.
Ha jól értelmeztem ezeket az inscription-öket, akkor ezek erősen MUSTHAVE kategóriásak lesznek a holy paláknak. BÁr szerintem ezek enyhén túl vannak lőve. AoE heal-t adó HL, fordított lifebloomként működő FoL? De szép is lenne. Nem is beszélve, hogy vajon ezek a többlet healek (hot és az aoe) vajon hogyan befolyásolják az Inspiration talentet. (Már persze ha tudnak critelni)
August 9th, 2008 at 10:56:08
nincs többé kc steady macro spam:
Kill Command has changed: Instant Cast with a 2 Minute Cooldown still 75 mana. “Gives the Command to Kill, increasing the damage done by your pet’s special attacks by 60%. Each special attack done by the pet reduces the damage done by 20%.” Rank 2 and above don’t appear to be changed.
Tranq Shot has been updated: 425 Mana, 15 sec CD “Attempts to remove 1 Frenzy, Enrage and Magic effect from a target enemy”
Arcane Shot no longer dispels a magic effect.
New Exotic Pet: Silithid - Pet Skill: Venom Net Spray- Deals minimal damage and immobilizes for 4 secs 2 minute CD 80 Focus
New Exotic Pet: Worm - Pet Skill: Acid Spit - Deals minimal damage and reduces armor for 30 seconds.
Acid Spit Chimera Shot buffed to 150% weapon damage and mana reduced to 375.
Pets are holding talents finally
Additional Pet Talent Points for Beast Mastery now WORKS!
Explosive Shot back to 3 ticks and new sound and animation
és a legdurváb hunter buff!!!! :
Aspect of the Beast gives 10% Melee AP (in addition to making player untrackable)
August 9th, 2008 at 10:57:01
sokszor változik ez még tényleg kiadás után, de mivel a hordának is van palája, remélhetőleg játszható kaszt lesz, nem csak bubi+hs, igen nekem is van 70es palám, és retri, és szeretem :D:D
szóval remélhetőleg kicsit buffolják mind3 talent ágat.
August 9th, 2008 at 10:58:48
és a legdurváb hunter buff!!!! :
Aspect of the Beast gives 10% Melee AP (in addition to making player untrackable)
háát nem vágom, szarkazmus?
meele AP huntinak?
August 9th, 2008 at 11:00:51
#5 Szerintem a bónuszok miatt, amiket a Judgementek adnak, a palák úgy kasztolni fogják őket rendszeresen, így már nem valószínű, hogy szükség lesz rá, hogy a CS frissítse őket.
August 9th, 2008 at 11:04:55
Priest Glyph-eknél ennyi az összes? pld Glyph of Silence, Glyph of Mind Blast,stb nem is várható? azthittem minden spellre lesz valami(naivan)…
Glyph of shadow word pain meg valami vicc vagy elírás?:) shadow ágon adtak 1 olyan talentet ami 100%os an frissíti sw:p-t ha MFet használod, na most akkor a +3 secnek durationnak mi értelme akkor?érthetetlen…
August 9th, 2008 at 11:13:20
nem egésszen sok Glyph-en látszik hogy PvPre szánták, ott például nagyon is jól jön ha több embert DOT-olsz fel.
August 9th, 2008 at 11:18:47
#28 lol
August 9th, 2008 at 11:24:18
@34
igen a carmo a stealth-szerű ability
August 9th, 2008 at 11:29:17
HOPPÁ: Metamorphosis (Tier 11) now increases attack power by 75% of your spell power!!! Blizzard bácsi jön, lát, tesz valamit. Ámen.
August 9th, 2008 at 11:30:28
43: BG-re? Arénába igen csak limitált énszerintem, ugyanis CC elég fontos/meghatározó így a multi doting felejtős. Sőt ahogy olvastam fear törést is a bekapott dmghez kötik kiegbe. Arénába nem lehet ész nélkül dotolgatni mikor a cc és a koncentrált burst a lényeg. BGbe meg teljesen mind1 mivel a legtöbben pve talenten mennek pve ruhában, vagy épp grindelik az epic pvp setet, hogy le tudják váltani a kék,zöld cuccaiket. Vagy csak beugranak 1 napira.
August 9th, 2008 at 11:56:48
Nem is tudtam, hogy ennyire durván nerfelték korábban az infected wounds-t. Így már remélhetőleg hatni fog bossokra és PVP-ben is elfogadható, de a casting time debuffot kár hogy levették róla, mivel épp a casterek okoznak több gondot a feralnak PVE-ben tankként és PVP-ben is. A swipe-ra nagyon kellett ez buff, bár még mindig meglepetés, hogy az aggrorendszerhez ennyire hozzányúltak. A feral ngyon jó úton halad PVP-ben, igaz sok bepótolnia van és ugye minden class fejlődik, nem lehet megtippelni hova érkezik meg.
A balance ágat továbbra is ignoreolják, de ez sajnos már többéves hagyomány. Arénában teljesen esélytelen.
August 9th, 2008 at 12:24:08
Warrior: * Improved Shield Wall now reduces the cooldown by 30/60 secs. (Previously increased duration by 3/5 secs)
Hát ez fenomenálisan hasznos D:
August 9th, 2008 at 12:43:19
aki azt mondja ele shamant megszivattak most, az meg nem votl elemental shaman:P eye of the storm vegre meghozta azt amiert 4 even at konyorgott a shaman community:P spell pushback ellenallas, ahogy az osszes tobbi casternek is van. eddig eots 100% volt ugy ha radcritteltek (6 secig) most mindig passivan 70% hogy nem utik vissza a cast timeot. ez nagyszeru valtozas. 25% extra spellpower lb-re meg omfg kiralysag. paralysis meg frostshock is proc lett volna, amire nem lehetett volna alapozni, ez igy sokkal jobb.
August 9th, 2008 at 12:43:35
“Glyph of Spirit of Redemption 01 (Priest) (Class: Priest) - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.”
Kíváncsi vagyok össze lehet-e szedni annyi plusz critet hogy permaspirithealer legyen a priest flash heal spammel. Érdekes lenne
August 9th, 2008 at 12:50:38
# Glyph of Mind Flay 01 (Priest) (Class: Priest) - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target’s movement speed. - háháháhá… anyád -.-!
Pve shadowpriest ezentúl ne is pvpzen, hurrrá.
August 9th, 2008 at 13:00:43
#45. Khabbas
Nem olyan rossz az a 4 perces sw az 5 helyett.
August 9th, 2008 at 13:07:07
Én ezt a Fingers of Frost-ot elejétől fogva nem értem. Valaki el tudná magyarázni, hogy mit csinál?
August 9th, 2008 at 13:10:26
Spell casting and spell channeling pushback has been changed to the following:
hat ez mar mas dimenzioba helyezi az uj eots-t.
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
http://forums.worldofwarcraft.com/thread.html?topicId=8199569973&sid=2000
August 9th, 2008 at 13:39:56
Az új resto sámán talent egy nagy bullshit. Kapsz 3 db crit heal-t ha benyomod, és nem feltétlen egymás után.
August 9th, 2008 at 13:55:45
#50 Kapsz egy buffot, amitől a következő 2 Frost spelledet úgy tekinti, mintha a célpont(ok) novában lennének (Frozen). Ami = +50% crit chance, Ice Lance tripla damage, valamit ellőhető rá a Deep Freeze.
August 9th, 2008 at 14:01:39
@49 hogy lett abból 5 perc? Nem 30?
August 9th, 2008 at 14:03:13
#52 viszont ez egy ajandek talent, leven megkapod ingyen azt ami eddig a helyen volt:P es szerintem annyira nem rossz, foleg hogy jopar talent a critre lett kihegyezve, pl az eddig is levo 25% armor meg az uj ancestral awakening.
August 9th, 2008 at 14:05:20
#54 csokkentettek a cdket shieldwallrol, reckirol es retarol is, bar ezzel egyutt nerfeltek is magat a skilleket. pl sw mar csak 50% damred.
August 9th, 2008 at 14:06:19
@56 oh nice, úgy látszik van még mit olvasnom, köszi! ^^
August 9th, 2008 at 14:18:58
hat.
“Haunt (Tier 11) reduced to a 1.5 sec cast time. (Previously was 2 secs)”
nekem majdnem mindegy, hogy mennyi a cast time, csak a coeff legyen nagy. 51 pontos csucstalent, illene nem 1.5/3.5 aranyban adni neki coeff-et. IMHO.
——————–
“Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%. ”
ez mekkora mar … dupla annyit tolt, mint elvesz ? a kozel 3000 manas imp-bol 6000 manat lehet tolteni ? ez iszonyat jo hir !
adjuk hozza a
“Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%. ”
sort, es gyakorlatilag az aff lock egy imp-pel soha nem fog lifetap-et nyomni. en nagyon orulnek, ha ez igy maradna.
mar csak egy glyph kell, ami a drain life sebzeset duplazza, ha a tick-je mar nem gyogyit, es az affliction lock kifogyhatatlan ES brutal dps lesz egyszerre.
August 9th, 2008 at 14:20:57
@51, ez kemeny ! az osszes cast-time -os spell-t eselyed elloni akkor is, ha utnek (ld varrogep tipusu rogue).
hmmm, OP szagot hoz a szel … (bar en orulnek).
August 9th, 2008 at 14:21:54
retripala dupla judgement sebzes bugot is kijavitottak…
August 9th, 2008 at 14:50:44
Shaman nerfrol annyit, hogy elegge jo kis pve buff lett a mostani valltoztatas + a Glyph - Flame Shock 01 (Shaman) (Class: Shaman) - Increases the range on your Flame Shock ability by 10 yards.
Meghozza az uj mukodo dps rotat. Fs+Lb+Lb+Lb+Lab+Cl
Ami elegge hasznalhato lessz a Lab megnovekedett sebzese miatt
August 9th, 2008 at 15:08:09
Spell Power moved to Tier 10.
Persze b*sszák el mégjobban a build lehetőségeket:(
August 9th, 2008 at 15:32:43
#61 illetve cl-t lehet ki is lehet venni, mivel arra nem hat storm earth and fire.
August 9th, 2008 at 16:15:32
61: Kár, hogy nem lesz hol használd, mivel az Ele fa nagyon gyengének tűnik PvE-re az ENH-hez képest …
August 9th, 2008 at 16:54:36
Ez a spellpushback nerf már nagyon kellett, már csak annyi kellene, hogy az elindított spell ne szakadjon meg, ha a caster mögé szalad a target, vagy castolás közben automatikusan forduljon a target felé a caster, ahogy pl. ar arcane missile esetén teszi.
August 9th, 2008 at 17:10:08
Üdv mindenkinek.
Lehet buta kérdés, de nekem nem világos teljesen, az Inscriptiont azt mindenki megkapja, vagy majd vmelyik main professiont le kell cserélnem?
August 9th, 2008 at 17:13:22
@66, le kell cserelned, ez is egy main profession lesz.
August 9th, 2008 at 17:20:22
Köszönöm szépen a rendes választ, azt hittem rögtön lenooboznak h ezt sem tudom
August 9th, 2008 at 17:21:43
De más is használhatja ezeket a glypheket, olyan mintha enhant lenne. Elvileg most 6 glyphet lehet használni 2,2,2 arányban a tipusokból, illetve az inscriptor vagy annak egy ága +1-et.
August 9th, 2008 at 17:50:25
omg…encha shámán nerf…:S
August 9th, 2008 at 18:14:32
pvpre romlott :/…nemgáz…mégígyis imba
August 9th, 2008 at 18:19:08
hat szerintem nicns veszelyben ele shaman pveben. +25% spellpower lbre, 6% olcsobb spell es nagyobb crit damage a partynak, +6% damage es +3% crit a spellekre egesz raidnek, boomkintol jon +6% nature damage meg critnel spellhaste, coe hat naturera is. azonkivul lava burst is nagyot fog loni foleg a tobbi class altal feltett buffok es a ratalentezes utan, flametongue weapon spellpowert ad. enh shaman rak majd flametongue totemet is (bar nem tudom ez stackel e majd) wrath of air is ad majd spellhastet. emelle jon annyi hogy csokkentettek kicsit a coeffet. de igy latatlanban nem aggodom amiatt hogy nem kell pvere ele shaman.
August 9th, 2008 at 18:20:41
#70 mirol beszelsz? windwall totem rockbitter weapont eleve kilett veve ugy ahogy van az arzenalbol szal ez csak egy tooltip fix. wrath of air totemnek koze nincs enhancementhez. feral spiritet meg egyelore nem tudjuk milyen lesz mert NYI.
August 9th, 2008 at 18:24:32
Nekem ezekkel a változtatásokkal elsőre baromira OP-nek tűnik a Death Knight. Azzal, hogy a Bloodworms-ot átrakták a Death Strike-ra és 60% az esélye, hogy kijön 3-5 kis féreg. + hozzájön az ekkor benyomható +50% healing effekt. Hát 4-esével húzom magamra a mobokat, és folyamatosan maxra töltösik az életem. Aztán megint ütök kettőt Death Strike-al és megint jönnek a kukacok. Ahogy nézem nincs CD-re se téve a worm, hogy csak 20 másodpercenként procolhat, egyszerre lehet akár 8-10 worm is, és telespammelik zöld számokkal a képernyőt:)
Nem mondom, hogy nem teteszik a dolog, de számomra nerfgyanús.
August 9th, 2008 at 18:34:45
#74 és majd kiabálsz mikor mindent behúznak a wormok
mert olyanok ám, viszont szólóban viccesek ha spawnolnak, jün az élet vissza szépen 
August 10th, 2008 at 02:35:01
amig vannak worm-ok, addig nem probléma:) Zangarmarshban a pumpák körüli nagákat 4-esével ölöm simán, a baj csak az, hogy túl hamar kiürül a terep és nincs kit megenniük a wormoknak egy idő után:P